MACK Pack Customization Gui Help
by Zuero · in Torque Game Engine · 10/15/2008 (10:27 pm) · 3 replies
How can you use only the character customization Gui from the MACK Pack? If at all possible. What I wanted to do is set it up so that I have it to where players can customize their characters before the game actually starts, is it possible to do this?
I also wanted to implement a feature where players can view their characters when customizing through the MACK Pack Gui, I was using the GuiObjectView resource from Exodus but I seem to get errors such as "interiorcollision.sbr not found" and another error I can't seem to remember.
Can someone please answer these questions? :) And also tell me what is wrong and how to successfully implement the GuiObjectView and Mack Pack Gui for TGE 1.5.2?
Thanks in advance,
Daniel
I also wanted to implement a feature where players can view their characters when customizing through the MACK Pack Gui, I was using the GuiObjectView resource from Exodus but I seem to get errors such as "interiorcollision.sbr not found" and another error I can't seem to remember.
Can someone please answer these questions? :) And also tell me what is wrong and how to successfully implement the GuiObjectView and Mack Pack Gui for TGE 1.5.2?
Thanks in advance,
Daniel
#2
08/11/2009 (7:35 am)
This would be a good feature to have, I have thought about this feature as well though I have sacrificed character customization for other features.
#3
08/11/2009 (11:00 am)
Perhaps customization can be done in game? Maybe some kind of "game freeze" effect can be applied and then the front of the character is shown by the camera. Male advanced character kit offers code to customize a character, perhaps this code can be modified to customize the character and freeze the game so that only the player model moves when rotated?
Torque Owner Justin Nelson