Game Development Community

Chapter 16(please help)

by Jared Kidd · in Torque Game Engine · 10/15/2008 (4:47 pm) · 2 replies

I made a really cool looking weapon to replace the tommygun in the fps game. everything works, but i'm not sure how to change the fact that when he picks up the weapon that it is not straight. It is really crooked and i don't know if i need to rotate the model some more or what. Please Help!! Thanks in Advance.

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About the author

i'm 16 and i really enjoy making games and testing them. i started making games when i was 11 using game maker, but then i started using torque when i was about 13 and now i fell in love with game designing and look forward to making a career out of it.


#1
10/15/2008 (5:02 pm)
Seems like it has to do with the mount-point. Check the rotation of the mount0 in your character model.

Or if that character isn't made by you - check the pivot of your gun model; the positive Y axis is the one that's going to face forward.
#2
10/20/2008 (10:59 am)
Remember:
the orienation of the bounds box will override the orientation of the shape.

Check the orientation of the original "bounds" box in Max or milkshape.
If that dosent work check out the orientaiton of the mount node, as per Tobias, again in the original file.

good luck