General World Editor Questions
by John LeClair · in Torque Developer Network · 10/15/2008 (6:23 am) · 1 replies
I know i am going to get flammed, being a TGE noob, but I seem to be stuck with a problem in using the World Creator.
I decided to modify the CPdemo1 (the thick forest and rain) first person shooter mission to learn the World Creator tools.
Perhaps I have been writing device drivers too long and have gone totally narrow minded, but i am just not grasping some of the editor basics.
I added a underground military base (from Lighting System Feature demonstration Mission) interior Instance (data\interior\lightingPack\demo4.dif) in the middle of the forest. Think of it as an underground military base camoflaged in the middle of the forest.
Here are my problems I am seeing.
1) Trees are growing through the inside of the base.
2) Storms are seen inside the base.
3) If I try and cover the base up with dirt using the terrain editor, the dirt (or snow if i try and edit the Barebones mission with the same demo4.dif added) fills in the tunnel.
4) if i excavate, then the military base is uncovered.
My questions (if i havent completely put you all to sleep yet):
1) Perhaps I need to create in a different order. First terrain, then interiors, then foliage, etc..
2) Is their a way to cover the interior military base without filling in the tunnel or have trees growing through the tunnel ?
3) Is their any way to import the simGroup (base) from "Lighting System Demonstration mission" file to the "CPdemo mission" ? Such that I get not only the .dif interior but the steam, spots, and pipes ?
I imagine that a [x y z] reference point in the new mission would need to be determined, and then the absolute reference points in the original simGroup and all items would needed to be translated relative to the new mission coordinates. Does a tool exist ?
Thanks for any input.
John Le Clair
I decided to modify the CPdemo1 (the thick forest and rain) first person shooter mission to learn the World Creator tools.
Perhaps I have been writing device drivers too long and have gone totally narrow minded, but i am just not grasping some of the editor basics.
I added a underground military base (from Lighting System Feature demonstration Mission) interior Instance (data\interior\lightingPack\demo4.dif) in the middle of the forest. Think of it as an underground military base camoflaged in the middle of the forest.
Here are my problems I am seeing.
1) Trees are growing through the inside of the base.
2) Storms are seen inside the base.
3) If I try and cover the base up with dirt using the terrain editor, the dirt (or snow if i try and edit the Barebones mission with the same demo4.dif added) fills in the tunnel.
4) if i excavate, then the military base is uncovered.
My questions (if i havent completely put you all to sleep yet):
1) Perhaps I need to create in a different order. First terrain, then interiors, then foliage, etc..
2) Is their a way to cover the interior military base without filling in the tunnel or have trees growing through the tunnel ?
3) Is their any way to import the simGroup (base) from "Lighting System Demonstration mission" file to the "CPdemo mission" ? Such that I get not only the .dif interior but the steam, spots, and pipes ?
I imagine that a [x y z] reference point in the new mission would need to be determined, and then the absolute reference points in the original simGroup and all items would needed to be translated relative to the new mission coordinates. Does a tool exist ?
Thanks for any input.
John Le Clair
Associate David Montgomery-Blake
David MontgomeryBlake