Game Development Community

Adding camera HELP

by Pablo · in Game Design and Creative Issues · 10/14/2008 (5:57 am) · 1 replies

Hi , i have followed the simple character tutorial , this tutorial show how to export a simple character forom 3d max to torque , but when i export my dts file and run torque the cam apears in the bottom of my character, in the tutorial say that i can use a .cfg file to avoid this problem(.cfg: alvaysexport: eye cam mount0* ) but the cam apears in the bottom . how can i resolve this bug?
this is the tutorial http://www.garagegames.com/docs/artist/official/3D%20Studio%20Max/Simple%20Character.html#Introduction

#1
10/19/2008 (12:32 am)
Sorry I don't know Max but there should be some sort of eye node that you would have placed in Max, that should designate where the camera should go.

You might want to post this in the Max Exporter forum. In fact, you definitely want to do that.