LoD/MultiRes issues in 3DSMax 2008
by Gary Willhight · in Artist Corner · 10/13/2008 (5:37 pm) · 1 replies
I need some help with exporting LOD objects. The problem I am having is after I export the object ( I'm working with a large building) I load it into TSTP the LOD works if I control levels via the slider in the Detail Level control. The following are the user defined properties.
MULTIRES::DETAILS = 1.0,0.75,0.50,0.25
MULTIRES::SIZES = 64,32,16,8
I have scoured the forums and have found many references that lead me to believe this should be working. However, all the references are based on 3DS Max 6 and earlier.
So I started with a teapot. (dimentions in max are 80m x 50m x 39m)
Then Put a bounding box around it.
I renumbered it.
Then embeded it
I copied the detail64 dummy to make detail32, detail16, and detail8
Then I selected teapot64 object and applied the MultiRes modifier.
I set the Vert Percent to 100 then clicked Generate
Set the Vert% to 75 (generate), and did the same for 50 and 25
I then exported the teapot
I opened TSTP and loaded the teapot.dts
On the initial load it shows
Current DL:0
Detail Size:64
Pixel Size;1032.294
Current Dist: 79.084
If I use the slider, the LoD changed accordingly.
If I uncheck the slider option, the DL changed to 1 (Detail32) at pixel size 141
It changed to DL2 (Detail16) at pixel size 55
It changed to DL3 (Detail8) at pixel size 24.2
As I understand it, it should be transitioning at the detail##. So for Detail32 it should change at pixel size 32.
As I have shown, it is nowhere close to that. I have tried using various detail levels with similar results. Is there a problem, or am I doing something wrong. I have been busting by head on this for a couple weeks and could use some help.
MULTIRES::DETAILS = 1.0,0.75,0.50,0.25
MULTIRES::SIZES = 64,32,16,8
I have scoured the forums and have found many references that lead me to believe this should be working. However, all the references are based on 3DS Max 6 and earlier.
So I started with a teapot. (dimentions in max are 80m x 50m x 39m)
Then Put a bounding box around it.
I renumbered it.
Then embeded it
I copied the detail64 dummy to make detail32, detail16, and detail8
Then I selected teapot64 object and applied the MultiRes modifier.
I set the Vert Percent to 100 then clicked Generate
Set the Vert% to 75 (generate), and did the same for 50 and 25
I then exported the teapot
I opened TSTP and loaded the teapot.dts
On the initial load it shows
Current DL:0
Detail Size:64
Pixel Size;1032.294
Current Dist: 79.084
If I use the slider, the LoD changed accordingly.
If I uncheck the slider option, the DL changed to 1 (Detail32) at pixel size 141
It changed to DL2 (Detail16) at pixel size 55
It changed to DL3 (Detail8) at pixel size 24.2
As I understand it, it should be transitioning at the detail##. So for Detail32 it should change at pixel size 32.
As I have shown, it is nowhere close to that. I have tried using various detail levels with similar results. Is there a problem, or am I doing something wrong. I have been busting by head on this for a couple weeks and could use some help.
Torque Owner Gary Willhight
Default Studio Name
After the export you needto run unMessDTS.exe
from either the run command or command line
unmesstes.exe object.dts fixedobject.dts
After I ran this on the models I was having problems with the LoD switch at the correct detail level.