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XNAFrogger

by Zilla · in · 10/13/2008 (12:09 pm) · 1 replies

The XNAFrogger is missing several things:

The world limit for the frog is not set.
In the T2DCollisionComponent of the frog, OnCollision is not set to the objects that the book suggests and ResolveCollision is set to KillCollision instead of RigidCollision.
The T2DCollisionComponent of the log is set to StickyCollisions, which makes no sense in the game and is not described in the book.