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5 Examples missing from Install of TX2 and GS2

by Andy Hawkins · in Torque X 2D · 10/11/2008 (6:33 pm) · 5 replies

When I follow the first instructions after installing VC# 2005 Express and Game Studio 2.0, the finally TX2 binary (demo??) there are not 5 game templates as said in the documention, only a 2d and a 3d starter kit. Where are the other templates?

Quote: Create a new Game Studio Express Torque X Project:

1. Start Game Studio Express
2. Select File->New Project
3. Select from the available Torque X templates: Tank Buster, Space Shooter, Split Screen, Torque Combat, Starter Game (a "Pro" in the template name means the template contains Torque X engine source code)
I found the demo for TX Builder - but it says this when I try to run it. I assume it's because I have to compile the Game Studio code behind it first.

Missing Templates
www.drewfx.com/Torque/errors/xna2_missingTemplates.jpg
Torque Builder wont compiled Tank Busters
www.drewfx.com/Torque/errors/noTXBTankBusters.jpg

#1
10/11/2008 (7:35 pm)
First, you're right, the instructions are old the templates are gone, or turned into "demo projects" in the engine's isntall directory, under Program Files\GarageGames\...

Second, after you create a new project in VC#, you must completely build (and prefereably run) the game code. At that point, the myschema.txschema file is create and then Torque X Builder 2D can be used to edit the levelData.txscene files.

John K.
#2
10/11/2008 (8:19 pm)
OKay so I should compile the Starter Game 2d(2.0) and then use that build with TXB to start making a game?
#3
10/11/2008 (8:35 pm)
Yeah that seems to work.

So using C# with Visual Studio and assembling the scene in TXB is the same as one would do with TorqueScript in Torsion with TGB to build the levels?
#4
10/12/2008 (12:22 am)
Kindof, yeah. But TorqueScript compiles on the fly so you can usually just run it. C# really must be compiled before running, but basically the same concept. Another thing to keep in mind is that as you add art into your TXB project, you must rebuild the C# code (in order to compile that art) before running the game.

John K.
#5
10/12/2008 (1:04 am)
Hmm sounds a bit more complex than before. I'll read the docs and try some stuff. I don't understand the overall integration of components, so I want to understand that first.

I assume all the docs are up to date?