Game Development Community

DIF Version/TGEA Crashing

by Randy Hearn - Magnum · in Constructor · 10/11/2008 (12:41 pm) · 2 replies

I have recently started using Constructor and now, I am not sure why I have not been using it more. Still hard for me to draw arcs or curved peices, but getting there.

I have some older DIFs that are crashing when I try and use them in my game. My first thoughts are that these DIFS are just older DIFs for TGE that have gotten mixed up somehow.

Is there anyway to determine the version a DIF was created in? I have the maps and can rebuild them, but I have a TON to do if I go that route....

About the author

Technical Product Designer (Mechanical Design) for Boeing for over 25 years working with CAD and PLM systems. I have a Associates Degree in Business and a partial B.S. in Game and Simulation, just couldn't see paying the costs for some of the classes.


#1
10/11/2008 (12:53 pm)
Did you make sure that you included all of the relevant textures? For the most part a dif is a dif and will work in both TGE and TGEa. Although there are some issues with TGEa and differing exporters. Since you mention having maps, I assume they were built in another application which may have used one of those faulty exporters. So re-exporting may be the way to go

Since I've been using Constructor I never use the .map format anymore. Constructor (.csx) -> export to .dif works equally well in TGE 1.5.2 or TGEa 1.7.1, none of that maptodif(XXX) silliness which often failed anyway.
#2
10/11/2008 (1:16 pm)
I think these DIFs were created around the time of TGEA Beta 1, so rather old.


Thanks for the info, I think I will start getting everything setup and and convert these to .csx. I have never used the .map except for a few times from Blender and never had much luck:(


Even calling these old maps up in Constructor the lighting is all off anyway, so has to be redone anyway.


Thanks.