Game Development Community

Snapping to the ground

by Randy Hearn - Magnum · in Torque Game Engine Advanced · 10/11/2008 (11:13 am) · 1 replies

When placing objects like a vehicle on the ground, I notice you can use the GRND option in the World Editor to snap to the ground. Most objects snap down no problem. I have a few objects that when I use that option they will sit about half way into the mesh, resting on a coord labeled NULL..

What actually controls this snapping? I have tried searching, but not getting the right info I am looking for.

Randy

About the author

Technical Product Designer (Mechanical Design) for Boeing for over 25 years working with CAD and PLM systems. I have a Associates Degree in Business and a partial B.S. in Game and Simulation, just couldn't see paying the costs for some of the classes.


#1
10/11/2008 (11:32 am)
Ok,

Found part of my question... The CNTR button will switch between center of bounding box and the object defined center... Which was the button I was missing. Knew there was an easy explanation....