How to create shape from vertices in code side?
by Konrad Wojton; · in Torque Game Engine · 10/11/2008 (6:22 am) · 0 replies
I wrote class which inherit from ShapeBase, and it is available from script side, so I can create objects of that class but shape is only creating when I specify shapeFile in dataBlock. Is it possibility to create shape hierarchy in ShapeBase basing class from list of vertices, put on it material, and change texture coordinates in C++, not in torque script? How to do that?
Thanks in advance
Thanks in advance
About the author