Game Development Community

Need some direction.

by Jace · in Torque Game Engine Advanced · 10/10/2008 (11:13 pm) · 4 replies

Hello everyone! I apologize in advance for the grammatical errors, but I am tired. Anyways me and a few of my compSci buddies want to make a game.

Starter.fps is gone? I ran the project generator and the project that was generated was the guy with the jetpack and the hive looking structure. Does this mean we need to add mission select, crosshair, networking and basic score keeping ourselves?

I looked for a TGEA 1.7 starter package but I did not see anything of use in the community regaurding that. Just to let everyone know I have a blister from searching(not really) but I did search a lot.

Anyone know if the MMOKit works with TGEA1.7 yet? I DONT wan't to make an MMO but I think we could add some college humor and share it with our friends.

As for paging terrain that is awesome but doesn't all the NPCs and players still load and not stream into memory?

Is there a good system to patch and distribute the game to our friends w/o using SVN all the time? Like an autopatcher?

Cheers!

#1
10/10/2008 (11:31 pm)
TGEa has Stronghold which is the TGE starter.fps.

I don't think the MMOKit is current with present versions of TGE or TGEa.

Yep, all objects still load at runtime when starting a mission. But you can work around this through dynamic loading of objects from triggers, or you can add it in.

Auto-Updater for TGE/TGB/TSE
#2
10/10/2008 (11:35 pm)
Thanks for the heads up on stronghold! Been surfing through these files just missed it. Any TGEA resources for a lobby system that anyone may know of? I might port it out of the RTS kit but who knows, why reinvent the wheel!
#3
10/11/2008 (11:44 pm)
I've used the RTS kits lobby before and it is pretty easy to port out. Forget what I used it for but it's all in script and only took a few hours.
#4
10/12/2008 (12:39 am)
Been working a bit with it, once I get a clean port I will post it in the RTS private forums, or maybe on TDN if GG approves.