Lots of questions
by Matthew Plant · in Technical Issues · 10/09/2008 (12:27 pm) · 4 replies
*please excuse any typos or miss spelling, this is being typed from my iPod*
I am currently trying to make a fps type of game, and since I'm a beginner, I was hopeing you guys could answer atleast some of the questions I have (there's A LOT of questions).
1. How do I make a players name (during an LAN game) apear above his head for all players to see?
2. How do I make it so that when a player is shot blood is painted on the ground below him?
3. How do I make it so that the camera zooms in for each player on the winner of the round (most kills) during an LAN game?
4. How do I make fog? (like when your on top of a building and you look down and the bottom of the building disapears in the fog)
5. How do I make a count down at the beginning of each round? (3... 2... 1... GO!)
6. How do I make a ctf game for LAN games?
7. How do I make it so that after choosing an LAN game to join, you have to choose a unique name for your player?
8. How do I make it so you can change you players color and/or 3d model in the options menu?
That's just about it. Thanks to everyone who helps out in advance!
I am currently trying to make a fps type of game, and since I'm a beginner, I was hopeing you guys could answer atleast some of the questions I have (there's A LOT of questions).
1. How do I make a players name (during an LAN game) apear above his head for all players to see?
2. How do I make it so that when a player is shot blood is painted on the ground below him?
3. How do I make it so that the camera zooms in for each player on the winner of the round (most kills) during an LAN game?
4. How do I make fog? (like when your on top of a building and you look down and the bottom of the building disapears in the fog)
5. How do I make a count down at the beginning of each round? (3... 2... 1... GO!)
6. How do I make a ctf game for LAN games?
7. How do I make it so that after choosing an LAN game to join, you have to choose a unique name for your player?
8. How do I make it so you can change you players color and/or 3d model in the options menu?
That's just about it. Thanks to everyone who helps out in advance!
About the author
#2
2: hmm, spawn some particles and then splash some decals at the players location
3: compare the of number points obtained that round and orbit the highest ranking player
4: volumetric fog, you can have three levels of volumetric fog in a mission + the distance fog
5: the starter.racing does this - startgame() calls count3() calls count2() calls count1() calls startRace()
6: there is a CTF game resource - it's one of the tutorials found through the Documentation link at the top of the page
7: find the section of code that checks for player name and if it's not unique then don't allow the joinGame action
8: this is asked for in several places and may be complicated for a beginner, but search will be your friend ;) as there are a few resources and how-to's that go into detail how to do this, color is just a skin unless you are wanting to dynamically color the model with shaders.
10/10/2008 (2:36 am)
1: there's a resource for this - can't recall the name of it2: hmm, spawn some particles and then splash some decals at the players location
3: compare the of number points obtained that round and orbit the highest ranking player
4: volumetric fog, you can have three levels of volumetric fog in a mission + the distance fog
5: the starter.racing does this - startgame() calls count3() calls count2() calls count1() calls startRace()
6: there is a CTF game resource - it's one of the tutorials found through the Documentation link at the top of the page
7: find the section of code that checks for player name and if it's not unique then don't allow the joinGame action
8: this is asked for in several places and may be complicated for a beginner, but search will be your friend ;) as there are a few resources and how-to's that go into detail how to do this, color is just a skin unless you are wanting to dynamically color the model with shaders.
#3
2.Search the forum. already answered.
3. advanced camera resource
4. look in the .mis file (that would be layer 2)
5. look at starter.racing
6. Purchase the combat starter kit
7. Have you tried playing the demo?
8. Purchase the combat starter kit
Every one of your questions could have been answered easily by yourself with a tiny little bit of research. Search is your friend.
10/10/2008 (2:39 am)
1. torque already does this by default. (have you tried the demo yet?)2.Search the forum. already answered.
3. advanced camera resource
4. look in the .mis file (that would be layer 2)
5. look at starter.racing
6. Purchase the combat starter kit
7. Have you tried playing the demo?
8. Purchase the combat starter kit
Every one of your questions could have been answered easily by yourself with a tiny little bit of research. Search is your friend.
#4
10/10/2008 (10:22 am)
Wow, thank you guys so much. you have been such a big help to me!
Torque Owner Steve D