Game Development Community

Lucky's Puzzle Carnival Beta Test

by Steven Fletcher · in General Discussion · 10/09/2008 (10:03 am) · 2 replies

Lucky's Puzzle Carnival has just begun beta testing. For a limited time, it's available completely for free for a limited time from http://www.orbitalcows.com/lpc/lpctest.php. After trying it out, please fill out the form on the same page (or reply to this thread) so that I can improve the game. There's not much time left for us to make improvements before releasing game, but we'll implement what we can.

Lucky's Puzzle Carnival is a pack of 3 addictive puzzle games. The games are:

Color Mix - The player mixes colors of paint together to match colored balls

Memory Search - The player matches cards to find hidden clowns. It's a cross between Concentration and Battleship.

Unmix - The player must swap rows and columns to organize circus mats.

At this time, programming is done except for bug fixes and minor tweaks (suggestions are welcome), artwork is 75% done, and music/sound are 100% done.

LPC runs on Windows XP/Vista and Mac OS X 10.4+. The Mac version can run on Linux, but it's largely untested.

Some issues I'm particularly interested in:
- Are there any bugs to fix or minor tweaks to be made? At this point, we aren't going to be adding more games or implementing major features.
- Does the game run slowly for Mac users? Or does it run slowly for Intel GMA users? (It does run much slower on a Mac Mini with Intel GMA graphics than on a similar Windows XP laptop with ATI Radeon graphics.)
- What would be a reasonable price for a game like this after it's completed?

#1
10/09/2008 (10:26 am)
Hey, Steven, did you make these games with Torque? If so, I'd be more than happy to put them on our Powered by Torque page if you can provide me an external URL I can reference.
#2
10/09/2008 (10:55 am)
No.

Lucky's Puzzle Carnival was programmed with Java. Though I've considered using Torque, I have a certain aversion towards C++.

I figured this would be a good place to post a game in beta even if it doesn't use Torque.