Lucky's Puzzle Carnival Beta Test
by Steven Fletcher · in General Discussion · 10/09/2008 (10:03 am) · 2 replies
Lucky's Puzzle Carnival has just begun beta testing. For a limited time, it's available completely for free for a limited time from http://www.orbitalcows.com/lpc/lpctest.php. After trying it out, please fill out the form on the same page (or reply to this thread) so that I can improve the game. There's not much time left for us to make improvements before releasing game, but we'll implement what we can.
Lucky's Puzzle Carnival is a pack of 3 addictive puzzle games. The games are:
Color Mix - The player mixes colors of paint together to match colored balls
Memory Search - The player matches cards to find hidden clowns. It's a cross between Concentration and Battleship.
Unmix - The player must swap rows and columns to organize circus mats.
At this time, programming is done except for bug fixes and minor tweaks (suggestions are welcome), artwork is 75% done, and music/sound are 100% done.
LPC runs on Windows XP/Vista and Mac OS X 10.4+. The Mac version can run on Linux, but it's largely untested.
Some issues I'm particularly interested in:
- Are there any bugs to fix or minor tweaks to be made? At this point, we aren't going to be adding more games or implementing major features.
- Does the game run slowly for Mac users? Or does it run slowly for Intel GMA users? (It does run much slower on a Mac Mini with Intel GMA graphics than on a similar Windows XP laptop with ATI Radeon graphics.)
- What would be a reasonable price for a game like this after it's completed?
Lucky's Puzzle Carnival is a pack of 3 addictive puzzle games. The games are:
Color Mix - The player mixes colors of paint together to match colored balls
Memory Search - The player matches cards to find hidden clowns. It's a cross between Concentration and Battleship.
Unmix - The player must swap rows and columns to organize circus mats.
At this time, programming is done except for bug fixes and minor tweaks (suggestions are welcome), artwork is 75% done, and music/sound are 100% done.
LPC runs on Windows XP/Vista and Mac OS X 10.4+. The Mac version can run on Linux, but it's largely untested.
Some issues I'm particularly interested in:
- Are there any bugs to fix or minor tweaks to be made? At this point, we aren't going to be adding more games or implementing major features.
- Does the game run slowly for Mac users? Or does it run slowly for Intel GMA users? (It does run much slower on a Mac Mini with Intel GMA graphics than on a similar Windows XP laptop with ATI Radeon graphics.)
- What would be a reasonable price for a game like this after it's completed?
#2
Lucky's Puzzle Carnival was programmed with Java. Though I've considered using Torque, I have a certain aversion towards C++.
I figured this would be a good place to post a game in beta even if it doesn't use Torque.
10/09/2008 (10:55 am)
No.Lucky's Puzzle Carnival was programmed with Java. Though I've considered using Torque, I have a certain aversion towards C++.
I figured this would be a good place to post a game in beta even if it doesn't use Torque.
Torque 3D Owner Deborah M. Fike
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