Xcode - loading different project
by Eyal Erez · in iTorque 2D · 10/09/2008 (9:40 am) · 12 replies
So I can compile and run the xcode_iPhone and I'm getting the shooter tutorial running on the emulator (with the behaviors not working).
How do I change the resource in the project to load a different project instead of the shooter? I tried replacing them manually and I still get the shooter tutorial.
Thanks,
Eyal.
How do I change the resource in the project to load a different project instead of the shooter? I tried replacing them manually and I still get the shooter tutorial.
Thanks,
Eyal.
#2
BTW. when I just build and run the xcode_iPhone with the shooter tutorial, I only see it on the upper right corner of the emulator. Did you have the same problem? any fix for that?
10/09/2008 (2:48 pm)
Thanks Marc, I think that worked for me altough something else is broken :)BTW. when I just build and run the xcode_iPhone with the shooter tutorial, I only see it on the upper right corner of the emulator. Did you have the same problem? any fix for that?
#3
Sure you are on iPhone OS 2.1 and the current SDK / XCode?
10/09/2008 (4:40 pm)
Didn't have that problem no. worked fine, on the emulator as on the device.Sure you are on iPhone OS 2.1 and the current SDK / XCode?
#4
10/09/2008 (4:41 pm)
ITGB 1.0.1 has passed through QA. All that is left is to write the user documentation (which I'm doing right now and will be doing throughout the night). Hold tight, because everything is about to get a lot easier and cleaner.
#5
Marc, I am using xCode 3.1 , simulator v1.0(70), and iPhone OS 2.1. altough I haven't tried it on the phone yet. Hope this will be on the docs too, since I don't know how to do that.
In any case I'll be patience and wait for the new version and docs.
Thank you both.
10/09/2008 (4:51 pm)
Great news Michael! thanks for the getting it out there.Marc, I am using xCode 3.1 , simulator v1.0(70), and iPhone OS 2.1. altough I haven't tried it on the phone yet. Hope this will be on the docs too, since I don't know how to do that.
In any case I'll be patience and wait for the new version and docs.
Thank you both.
#6
10/09/2008 (5:00 pm)
To test it on the device you must have the dev contract for $99 from apple, otherwise the simulator is all you can use and the simulator does not offer an emulation for sound or accelerometer.
#7
I've sent my application a few weeks ago and still waiting to hear from them.
10/09/2008 (5:20 pm)
Haha. got ya. I've sent my application a few weeks ago and still waiting to hear from them.
#8
10/09/2008 (7:09 pm)
@Michael Holding tight! Thanks for all the hustle with the docs.
#9
If not, then the application will likely be on hold till the iPhone is present.
10/10/2008 (3:22 pm)
As long as the iPhone has officially been released in your country, you stand a chance.If not, then the application will likely be on hold till the iPhone is present.
#10
10/14/2008 (9:32 am)
Probably doesn't need to be said, but the new tutorials that ship with 1.0.1 cover the simple steps required to swap game projects in xCode. Have fun!
#11
You've really made it easy to use.
Thanks.
10/14/2008 (9:47 am)
Yes, and the tutorials are great!You've really made it easy to use.
Thanks.
#12
10/14/2008 (9:52 am)
We are very happy to here that Eyal =)
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft