Networking question
by Skylar Kelty · in Torque Game Engine · 10/09/2008 (9:26 am) · 1 replies
Hello,
I've been going through the engine for a few days now trying to figure out how the engine send data to the client, i read a page on tdn about ghosting which was useful however i am still unable to find the exact function that iterates through clients and sends their list to them (if there is one).
I would like to modify Torque's networking system to allow certain game objects to be sent to a single client ONLY.
For example:
2 world objects:
- spawnsphere
- tree
2 clients:
- a
- b
I want b to be able to see the tree but a to be unaware of it.
If anyone could point me to anything relating to this, i would be very grateful :)
Thanks,
James
I've been going through the engine for a few days now trying to figure out how the engine send data to the client, i read a page on tdn about ghosting which was useful however i am still unable to find the exact function that iterates through clients and sends their list to them (if there is one).
I would like to modify Torque's networking system to allow certain game objects to be sent to a single client ONLY.
For example:
2 world objects:
- spawnsphere
- tree
2 clients:
- a
- b
I want b to be able to see the tree but a to be unaware of it.
If anyone could point me to anything relating to this, i would be very grateful :)
Thanks,
James
About the author
Torque Owner Skylar Kelty
SkylarK
- All objects are scoped, meaning they are only sent to a client if they are in view
this means i can pretend for certain clients that they arent in view?
- if so i just need to modify OnCameraScope?
Is this the best way to go about it? / Can i do that without killing features?