First Game - Nuts About Nuts
by Shaz · in Torque Game Builder · 10/08/2008 (9:26 pm) · 10 replies
Nuts About Nuts is my very first game, written with TGB 1.7.4. It's a remake of an old favourite of mine, Panic-64, but this version sees you as a corn-stealing, dynamite-toting squirrel on the run from some vengeful farmers :)


The game will be released this weekend as freeware - my testers are having a final look through it now.
Here's where you can learn a little more about it and grab a copy of the possibly-slightly-buggy pre-release version for yourself:
Puppetry Games
(In a few days that link will likely not work anymore, so if you're searching for it before I can fix this post, head to www.puppetrygames.com and it'll be on the front page).
I learned so much while making this game (though I still have a long way to go). I'm thinking of writing a .plan on all the things I did WRONG! "How NOT to make a game" :D


The game will be released this weekend as freeware - my testers are having a final look through it now.
Here's where you can learn a little more about it and grab a copy of the possibly-slightly-buggy pre-release version for yourself:
Puppetry Games
(In a few days that link will likely not work anymore, so if you're searching for it before I can fix this post, head to www.puppetrygames.com and it'll be on the front page).
I learned so much while making this game (though I still have a long way to go). I'm thinking of writing a .plan on all the things I did WRONG! "How NOT to make a game" :D
About the author
#2
10/09/2008 (10:36 am)
Very nice game. I put it up on the Powered by Torque page under the TGB section. d(^_^)b
#3
10/09/2008 (12:30 pm)
I love the art style. :)
#4
Art was done by BingBang Studios. That's the most gorgeous squirrel I've ever seen!
10/09/2008 (1:16 pm)
Thanks guys :) Deb, I'll make sure to give you the proper link when I've finished the website, so you can update that page.Art was done by BingBang Studios. That's the most gorgeous squirrel I've ever seen!
#5
10/09/2008 (2:10 pm)
@Shaz: No prob. You can contact me directly at deborahm@garagegames.com when the website is complete.
#6
10/10/2008 (10:15 pm)
Yes the artwork is exceptional, now to try the game. Good job.
#7
10/12/2008 (10:32 am)
My site is now live, and I've updated the links in the first post. If anyone has already downloaded the game, there are a couple of serious bugs in the tutorial. Feel free to pop back and get the new version :)
#8
Congratulations! The game is pretty fun and the artwork is simply lovable. Cool. Keep working!
By the way, I want to ask which function are you using to pause the game when the mouse pointer leaves the window because I have been unable to do so using the function onWindowFocusChange(%isFocused) that was in a thread I can't found right now.
10/17/2008 (5:17 pm)
@Shaz,Congratulations! The game is pretty fun and the artwork is simply lovable. Cool. Keep working!
By the way, I want to ask which function are you using to pause the game when the mouse pointer leaves the window because I have been unable to do so using the function onWindowFocusChange(%isFocused) that was in a thread I can't found right now.
#9
The shortened version would be something like this:
what SHOULD happen is when the window loses the focus (%isFocused is false), the game will be paused, and when the window receives the focus, game will be unpaused. I actually do it a little differently, as I don't want the game to start again straight away - the player needs to press SPACE to unpause.
Oh - it doesn't pause when the mouse pointer LEAVES the window - it pauses when the mouse is clicked in ANOTHER window. If you just move the mouse away from the window, I'm pretty sure the game will continue - though the window doesn't have the mouse, it still has the focus.
10/17/2008 (5:24 pm)
@Isaac, that's exactly the function I'm using.The shortened version would be something like this:
function onWindowFocusChange(%isFocused) {
pauseGame(!%isFocused);
}what SHOULD happen is when the window loses the focus (%isFocused is false), the game will be paused, and when the window receives the focus, game will be unpaused. I actually do it a little differently, as I don't want the game to start again straight away - the player needs to press SPACE to unpause.
Oh - it doesn't pause when the mouse pointer LEAVES the window - it pauses when the mouse is clicked in ANOTHER window. If you just move the mouse away from the window, I'm pretty sure the game will continue - though the window doesn't have the mouse, it still has the focus.
#10
I will try again later. Right now I need to make fall some farmers... :)
10/17/2008 (5:34 pm)
Thanks Shaz,I will try again later. Right now I need to make fall some farmers... :)
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