Strange dif issue
by Charlie Higdon · in Constructor · 10/08/2008 (2:48 pm) · 4 replies
When I build something, a house for example, and export I have a bug that occurs more often than not.
The bug does some or all of the following, certain floors, walls, ceiling, or the entire structure itself can be walked through. The brushes are structural. I've tried making them collision, no diff there besides projectiles stopping when they strike...i can walk right through.
I can fix this most times by selecting all brushes, opening a new scene, pasting the brushes, making 0 changes, and exporting as an entirely new object.
I tried patching to 1.04, on 3 pc's I might add. Once I patch, extracting EXACTLY as instructed, constructor will NOT open. Is this a bug that's fixed in 1.04 or 1.05, and is there simply a complete 1.05 download instead of a patch that I cannot make work?
I also can not export a shape with any static meshes in it.
The bug does some or all of the following, certain floors, walls, ceiling, or the entire structure itself can be walked through. The brushes are structural. I've tried making them collision, no diff there besides projectiles stopping when they strike...i can walk right through.
I can fix this most times by selecting all brushes, opening a new scene, pasting the brushes, making 0 changes, and exporting as an entirely new object.
I tried patching to 1.04, on 3 pc's I might add. Once I patch, extracting EXACTLY as instructed, constructor will NOT open. Is this a bug that's fixed in 1.04 or 1.05, and is there simply a complete 1.05 download instead of a patch that I cannot make work?
I also can not export a shape with any static meshes in it.
About the author
#2
10/09/2008 (8:55 am)
@Charlie - if you can send me an email, I will send you a link to a full download.
#3
I was unsure if they had to be applied sequentially or if 1.05 included all 1.04 changes. I backed up Constructor and gave it a go. The 1.05 update allowed me to open Constructor and it appears to work better than 1.03 There is some weird issue with textures being about 4 x brighter while in Constructor, also reference shapes and static meshes appear as black skinned objects. I plan to export an object with several static meshes baked in tonight to see how texturing works.
It's really weird. I installed Constructor on 3 seperate PC's, and downloaded it each time for fear of the download maybe being corrupt on one machine or another. I extracted it to C:\Program Files\Torque\Constructor, and even manually copied and pasted to over write the files at one point. I could not make 1.04 work, I installed 1.05 the same way, to the sam location, on the same machines, and it worked.
It does seem to crash on closing 1.05 but I am able to open it and export. Thanks for the replies
If going from 1.03 to 1.04 to 1.05 is the correct way and patching from 1.03 directly to 1.05 is incorrect please let me know so I may avoid any unforseen bugs in my work.
10/09/2008 (11:57 am)
I tried finding the 1.04 update again, instead I could only locate the 1.05. I was unsure if they had to be applied sequentially or if 1.05 included all 1.04 changes. I backed up Constructor and gave it a go. The 1.05 update allowed me to open Constructor and it appears to work better than 1.03 There is some weird issue with textures being about 4 x brighter while in Constructor, also reference shapes and static meshes appear as black skinned objects. I plan to export an object with several static meshes baked in tonight to see how texturing works.
It's really weird. I installed Constructor on 3 seperate PC's, and downloaded it each time for fear of the download maybe being corrupt on one machine or another. I extracted it to C:\Program Files\Torque\Constructor, and even manually copied and pasted to over write the files at one point. I could not make 1.04 work, I installed 1.05 the same way, to the sam location, on the same machines, and it worked.
It does seem to crash on closing 1.05 but I am able to open it and export. Thanks for the replies
If going from 1.03 to 1.04 to 1.05 is the correct way and patching from 1.03 directly to 1.05 is incorrect please let me know so I may avoid any unforseen bugs in my work.
#4
10/09/2008 (4:04 pm)
You can go to 1.051 straight from 1.03
Associate David Montgomery-Blake
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