Point Filtering on Sprites?
by Nick Gravelyn · in Torque X 2D · 10/08/2008 (1:18 am) · 4 replies
Is there a way to enable point filtering on graphics? I'm currently trying to use TorqueX to work on a retro-inspired, pixelated game. Part of that is using point filtering on my sprites when scaling them up. Is there a way to enable this in TorqueX?
Nick Gravelyn
Microsoft XNA MVP
Nick Gravelyn
Microsoft XNA MVP
About the author
#2
10/08/2008 (1:44 am)
I'm not sure I understand. I'm building a 2D game with the 2D TXB. I added a material with my character sprite sheet and made a little animation. I didn't see any SimpleMaterial.fx or any option for point filtering. Did I just miss it somewhere?
#3
10/08/2008 (1:49 am)
Sorry, I was not aware that you are only using TXB. In case you do not have the Pro version I do not think that you will be able to change the filtering.
#4
10/08/2008 (1:53 am)
Well that would be quite a shame. Hopefully someone else might know a way I can enable this. I know how I could do it in code, but I'm not sure how to inject that into the rendering pipeline of TorqueX. Not sure I even can. Would stink to not be able to as that would rule out me being able to use TorqueX for my game.
Torque Owner Christian Rousselle
Default Studio Name
you can enable this in the SimpleMaterial.fx (or any other Material you use).
C.