Space Sim
by Romall H. Smth II · in Game Design and Creative Issues · 06/14/2001 (10:19 am) · 3 replies
The game me and mmy team are working on is a space sim i posted about a long time ago. We had a question we hope that you guys can shed somelight on. What type of system would be needed to run intro video style game graphics.
Meaning a game that looks as good in game as in the cut scenes. we figured something around a gig of ram and 3 ghz
Meaning a game that looks as good in game as in the cut scenes. we figured something around a gig of ram and 3 ghz
About the author
#2
06/14/2001 (4:20 pm)
Well, on a GeForce3 you've got hardware support for higher order surfaces (curved surfaces)... combine that with per-pixel BRDF lighting and hardware supported shadow casting, and you're getting pretty damned close.
#3
But, how do you get the star feild up in your game?
I know its multi pics, but was it easy?
I'm think about getting V12 for a game we're working on.
Thanks
06/15/2001 (10:27 am)
Sorta off the wall questions.But, how do you get the star feild up in your game?
I know its multi pics, but was it easy?
I'm think about getting V12 for a game we're working on.
Thanks
Alan Kantz