Showing the Player Model for Customization
by Zuero · in Torque Game Engine · 10/07/2008 (11:30 pm) · 4 replies
How do you make the main player model appear on the screen before actually within a mission, for example, after clicking a button which leads you to several customization windows (From the MACK Pack) how do you make the model appear to see the changes made with the options, and then by clicking the "Begin" button to start the mission?
#2
www.jamestadeo.com/Games-by-James-Tadeo/torque/Torque-Tutorials/Torque-Player-an...
10/08/2008 (6:15 am)
Linkage . . .www.jamestadeo.com/Games-by-James-Tadeo/torque/Torque-Tutorials/Torque-Player-an...
#3
1>------ Build started: Project: Torque Demo, Configuration: Debug_FastRelight Win32 ------
1>Compiling...
1>guiObjectView.cc
1>c:\users\jose\documents\4063.guiobjectviewmount\guiobjectview.cc(12) : fatal error C1083: Cannot open include file: 'guiCanvas.h': No such file or directory
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 8.00.50727
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>BSCMAKE: error BK1506 : cannot open file '..\tools\out.VC8.DEBUG_FAST\interiorCollision.sbr': No such file or directory
1>Build log was saved at "file://c:\Torque\TGE_1_5_2\tools\out.VC8.DEBUG_FAST\BuildLog.htm"
1>Torque Demo - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 6 up-to-date, 0 skipped ==========
It seems the second error about the interiorCollision.sbr file, I get everytime when recompiling torque after adding a new file.
Can anyone help me fix these two errors?
10/08/2008 (1:12 pm)
Ok thanks a lot for the link. :) but when I compile the code after adding the two files from Xaviers guiobjectview resource I get these two errors. 1>------ Build started: Project: Torque Demo, Configuration: Debug_FastRelight Win32 ------
1>Compiling...
1>guiObjectView.cc
1>c:\users\jose\documents\4063.guiobjectviewmount\guiobjectview.cc(12) : fatal error C1083: Cannot open include file: 'guiCanvas.h': No such file or directory
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 8.00.50727
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>BSCMAKE: error BK1506 : cannot open file '..\tools\out.VC8.DEBUG_FAST\interiorCollision.sbr': No such file or directory
1>Build log was saved at "file://c:\Torque\TGE_1_5_2\tools\out.VC8.DEBUG_FAST\BuildLog.htm"
1>Torque Demo - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 6 up-to-date, 0 skipped ==========
It seems the second error about the interiorCollision.sbr file, I get everytime when recompiling torque after adding a new file.
Can anyone help me fix these two errors?
#4
Just a quick guess, but the two files you added (guiobjectview.cc/h) were probably written before the TGE 1.5.x code and folder restructuring. Try editing the new file(s) to point to the correct current locations of the missing code. GuiCanvas.h should be in engine\gui\core\, but you might want to verify that before changing anything.
Once that's done, you should be able to rebuild the project. I should also mention that it doesn't hurt to 'clean' the solution before you recompile the code. Yes, that way slows down the dev process, but it can save some headaches later on.
I hope that helps.
10/08/2008 (10:11 pm)
@ZueroJust a quick guess, but the two files you added (guiobjectview.cc/h) were probably written before the TGE 1.5.x code and folder restructuring. Try editing the new file(s) to point to the correct current locations of the missing code. GuiCanvas.h should be in engine\gui\core\, but you might want to verify that before changing anything.
Once that's done, you should be able to rebuild the project. I should also mention that it doesn't hurt to 'clean' the solution before you recompile the code. Yes, that way slows down the dev process, but it can save some headaches later on.
I hope that helps.
Torque 3D Owner Hans Cremers
http://www.jamestadeo.com/Games-by-James-Tadeo/torque/Torque-Tutorials/Torque-Player-and-Weapons-Preview/Torque-Player-and-Weapons-Preview.php