Sky
by Taylor Wiebe · in Torque Game Engine · 10/07/2008 (5:45 pm) · 5 replies
I have been trying to get different skies in my game (just playing around with the ones that come with the game engine) but for some reason some of them don't work and when I do get the ones to work and save my game then open it again it tells me:
you do not have the correct version of the FPS starter kit or the related art needed to play on this server, please contact the server operator for information. (invalid packet.)
you do not have the correct version of the FPS starter kit or the related art needed to play on this server, please contact the server operator for information. (invalid packet.)
About the author
#2
so just open your mission file and delete the lines in your sky that are referencing the deleted art.
10/11/2008 (2:01 am)
Looks like tge is referencing a file that no longer exists. (a shape in your mission file) i'm guessing that what you did was create a sky file then add it to your mission then delete that file. so now tge is like "wtf happened to this file?so just open your mission file and delete the lines in your sky that are referencing the deleted art.
#3
10/11/2008 (9:37 pm)
I simply began to edit the starter.fps file (changing the name of if) so could that be responsible for why it is not working?
#4
10/11/2008 (9:55 pm)
Yes, since you changed the folder's name from "starter.fps" that is going to throw off a few files. Your console.log should let you know which ones.
#5
10/11/2008 (11:46 pm)
Quote:but for some reason some of them don't workSome of the starter skies are very similar in appearance and may not appear to change at first glance. You may have to change the distance fog and maybe even remove a cloud layer or two from the relevant .dml file in order to see them. They do work
Quote:you do not have the correct version of the FPS starter kit or the related art needed to play on this server, please contact the server operator for information. (invalid packet.)The most often cause of that outside of misspellings, wrong paths, missing art, etc is the act of changing the folder name from "starter.fps" to "WhateverYourGameIS". All because of a few hardcoded paths in the scripts. The usual culprits are a few particle definitions and some paths in the sgExamples.cs. I think there might be one or two in the "Common" folder also. Just do a find-in-files for "starter.fps" and chang every one of those instances.
Torque Owner Stephan - viKKing - Bondier
It is either a missing file or a corrupted one.