Risks of using 3D in TGB?
by Aaron Miller · in Torque Game Builder · 10/06/2008 (2:41 pm) · 1 replies
Broadly speaking, does anyone know if there are any "gotchas" or known risks with using DTS objects extensively in TGB?
I understand that there are issues with object orientation and perspective, but that's not a problem for what I'd like to do. I'm more worried about what I need to be aware of in trying to use a lot of low poly models in a single player game.
Thanks for any help!
I understand that there are issues with object orientation and perspective, but that's not a problem for what I'd like to do. I'm more worried about what I need to be aware of in trying to use a lot of low poly models in a single player game.
Thanks for any help!
Torque Owner Vern Jensen