1.7.4 - Trigger Prevents all other Collisions
by Fauldran · in Torque Game Builder · 10/06/2008 (5:02 am) · 0 replies
When my player object is touching a trigger all collisions with the player object stop until it exits the trigger again.
Collisions all work fine in the absence of the trigger.
The player object is being moved around with constant forces. (Don't know if that matters)
Soon as the trigger is touched its like all the collisions for the player object get turned off until the trigger is exited. The trigger can have all callbacks turned off and no associated class and it still causes this so it's not something in my scripts.
-/.setCollisionMaxIterations has no effect (just reaching here)
Am I missing something that corrects this behavior? This is not how it is supposed to be, is it?
Thanks,
Fal
Collisions all work fine in the absence of the trigger.
The player object is being moved around with constant forces. (Don't know if that matters)
Soon as the trigger is touched its like all the collisions for the player object get turned off until the trigger is exited. The trigger can have all callbacks turned off and no associated class and it still causes this so it's not something in my scripts.
-/.setCollisionMaxIterations has no effect (just reaching here)
Am I missing something that corrects this behavior? This is not how it is supposed to be, is it?
Thanks,
Fal
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