Game Development Community

dot3 bump mapping

by Shaun Vantuil · in Torque Game Engine · 11/11/2002 (8:01 pm) · 4 replies

I've been tinkering with implementing dot3 bump mapping in the terrain renderer for a week or so now, but it's slow going. I was wondering if anyone else has been working on it and had better luck? I'd really like to compare notes.

#1
11/21/2002 (5:23 pm)
I've done emboss bump mapping, but I'm in the same situation as you. I just can't find a good resource to learn from. I've found 4-5 but all of them:
a) are not in c/c++
b) don't use opengl
c) use ati extentions exclusively

It kinda sucks...I'd like to try doing dot3 myself, but I can't find a good resource and whenever I ask if other people have found any, they don't take the time to see if it's actually usable and i get the same stuff every time. Not even google helped me :(
#2
11/21/2002 (5:45 pm)
might be able to find some stuff at the NVIDIA website or www.gamedev.net

good luck! (check the NVIDIA effect browser, I think theres a DOT3 resource in their Cg browser)

Hope that helps,
Jeff
#3
11/21/2002 (6:21 pm)
DOT3 support, and many other cool things are nearly complete. Stop by the Torque Enhancment project at http://tge.ta-network.net/cgi-bin/ikonboard.cgi for info.
#4
11/22/2002 (8:39 am)
Jeff: I've looked in both places. There's stuff that's almost usable, but, I can't figure any of it out :(