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2-sided texture

by Steven Chiu · in Torque Game Engine Advanced · 10/05/2008 (9:52 am) · 5 replies

Just wondering if TGEA 1.7.1 support double sided texture? I try exporting using 3DS Max 9 without success, any clue for this?

#1
10/05/2008 (10:24 am)
Sorry Steven, i tought you need to flip the diffuse light texel render.
I need to move away from the PC.
#2
10/06/2008 (8:03 am)
It seems just flip the normal after trying, anything I miss?
#3
10/06/2008 (9:08 am)
You need to activate the 'doublesided' option in your material datablock. Add this line to the datablock in your materials.cs file:

doublesided = true;

-Dave Calabrese
Gaslight Studios
#4
10/06/2008 (3:07 pm)
It works, thanks.
#5
10/06/2008 (3:49 pm)
Glad I could help!