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GuiColorPicker only works in the first canvas created?

by Dave Calabrese · in Torque Game Engine Advanced · 10/03/2008 (3:23 pm) · 0 replies

I am working on a dialog that opens in a second Canvas window. In this dialog I have a guiColorPicker. However, no matter what I do, the color values it returns are incredibly off. However, if I place this exact same dialog in the initial Canvas, then the color values return properly. Best I can tell, I'm not doing anything differently except doing a .setContent() on one versus the other for the dialog.

Any thoughts on this? Kinda a nasty item... wondering if GUI objects don't follow through at times properly on separate canvas layers, or else I didn't initiate something properly?

Suggestions, comments or thoughts are very appreciated! Thanks!

-Dave Calabrese
Gaslight Studios