Darts on TGB
by Joe Hanson · in Game Design and Creative Issues · 10/02/2008 (9:48 pm) · 2 replies
Guys I've been thinking about this for a while now, I'm just a hobbyist and not an expert. But I can't seem to think of how I would approach it. I've already drawn all my assets, but I can't think of a way on how to make a darts game on TGB.
The game will be like pseudo fps so you use your mouse to position the crosshair so to speak, then you'll press the spacebar to set the strength of the throw. I can't think of how will TGB determine that the dart landed on on a specific score on the board. I'm really lost. Can anyone please help.
The game will be like pseudo fps so you use your mouse to position the crosshair so to speak, then you'll press the spacebar to set the strength of the throw. I can't think of how will TGB determine that the dart landed on on a specific score on the board. I'm really lost. Can anyone please help.
#2
10/03/2008 (11:43 am)
As for how you actually make the dart move, I'd just use a simple physics equation which gives position with respect to time. You probably won't need complex stuff like drag, so no need for differential equations. Each update, you simply check whether the dart has passed a certain range, and if so, grab itsx and y positions to determine where it hit.
Torque 3D Owner Ted Southard
I'm not completely sure how well that mechanic would work, but it's the first thing that popped into my head. Hope it helps.