Game Development Community

What is the status of Physics in TGEA?

by Rui Barbosa · in Torque Game Engine Advanced · 10/02/2008 (7:55 am) · 1 replies

Hi everyone.

I have ben playing with TGEA for a couple of months now.
I like it a lot.
Very cool, very fast, very easy (so far).

The question is: II ave not seen too much about physics.
So, my question is: what is the status of the physics engine in TGEA?
Is there one?

I have been playing with scripting and was able to create some cool stuff.
But I have not been able to find a goood source ooff information about rgid-body physics, so, I think TGEA des not impplement RBP, like hinges and springs - other than the ones in vehicle physics.

I probably am wrong.

Ca anyone telll me how to use the physics engine, if there is one.
An, if there is none, then point me at a good source of informatio on how to simulate one?

Thanks,

Rui

#1
10/02/2008 (2:44 pm)
The built in physics in TGE and TGEA are game specific solutions like the Vehicle classes and RigidShape. There are no hinges, springs, or other generalized physics primitives in stock Torque.

There are some community maintained resources for PhysX and ODE. They are both pretty useful, but plan to do some coding to customize them to your needs.