What is the status of Physics in TGEA?
by Rui Barbosa · in Torque Game Engine Advanced · 10/02/2008 (7:55 am) · 1 replies
Hi everyone.
I have ben playing with TGEA for a couple of months now.
I like it a lot.
Very cool, very fast, very easy (so far).
The question is: II ave not seen too much about physics.
So, my question is: what is the status of the physics engine in TGEA?
Is there one?
I have been playing with scripting and was able to create some cool stuff.
But I have not been able to find a goood source ooff information about rgid-body physics, so, I think TGEA des not impplement RBP, like hinges and springs - other than the ones in vehicle physics.
I probably am wrong.
Ca anyone telll me how to use the physics engine, if there is one.
An, if there is none, then point me at a good source of informatio on how to simulate one?
Thanks,
Rui
I have ben playing with TGEA for a couple of months now.
I like it a lot.
Very cool, very fast, very easy (so far).
The question is: II ave not seen too much about physics.
So, my question is: what is the status of the physics engine in TGEA?
Is there one?
I have been playing with scripting and was able to create some cool stuff.
But I have not been able to find a goood source ooff information about rgid-body physics, so, I think TGEA des not impplement RBP, like hinges and springs - other than the ones in vehicle physics.
I probably am wrong.
Ca anyone telll me how to use the physics engine, if there is one.
An, if there is none, then point me at a good source of informatio on how to simulate one?
Thanks,
Rui
Associate Tom Spilman
Sickhead Games
There are some community maintained resources for PhysX and ODE. They are both pretty useful, but plan to do some coding to customize them to your needs.