Promote users to a more advance round
by Nancy Lee · in Technical Issues · 10/02/2008 (7:11 am) · 0 replies
I am thinking doing a game with different advance levels.
So if the user get 90% of the first round correct, then it goes to the second round, and users will face more difficult situations.
From my understanding, when the engine starts, init.cs is called and game.cs is called and all the functions are make available.
But i am not sure how this going to a advance round thing should work. Like how should I change some of the parameters to make it more difficult? should i write seperate files?
Should I include packages, like package(level1), package(level2) and so on? or there are some other smart ways?
Please advise. Thanks a lot!!
So if the user get 90% of the first round correct, then it goes to the second round, and users will face more difficult situations.
From my understanding, when the engine starts, init.cs is called and game.cs is called and all the functions are make available.
But i am not sure how this going to a advance round thing should work. Like how should I change some of the parameters to make it more difficult? should i write seperate files?
Should I include packages, like package(level1), package(level2) and so on? or there are some other smart ways?
Please advise. Thanks a lot!!
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