Game Development Community

Datablock Access

by Jeremy Easoz · in Torque Game Builder · 10/01/2008 (7:21 pm) · 1 replies

Can I access datablocks created by the editor from C++ Code?

#1
10/02/2008 (12:09 pm)
t2dSceneObjectDatablock *db = NULL;
if ( !Sim::findObject( "TheConfig", db ) )
   return false;

db->doStuff();