TGEA legacy terrain lighting
by Steven Chiu · in Torque Game Engine Advanced · 09/30/2008 (5:32 am) · 2 replies
I need to adjust lighting, of the sun, for legacy terrain in TGEA 1.7.1 and wondering where is the shader to render the terrain? Also where is the code that I can pass the variables of the shaders need?
#2
Some part of the terrain is lit and other parts are dark. Just wondering if the clipmap cause this?
09/30/2008 (9:35 am)
I put the shader variable setting code in various places and the terrain rendering seems not exactly what I expect.Some part of the terrain is lit and other parts are dark. Just wondering if the clipmap cause this?
Torque Owner Stefan Lundmark
Legacy uses the Atlas blender, so it's in two spots:
shaders/legacyTerrain
shaders/atlas
Inside terrRender.cpp or terrBatch.cpp, probably in the end () function. Search for "ShaderParam".