Portals not working 1.051
by Tobias Niva · in Constructor · 09/29/2008 (4:50 pm) · 2 replies
I've just updated Constructor to the latest patch on TDN...and my portals stopped working.
Followed the guide to install a clean 1.0.3, and then overwrite with the files from TDN.
Tried to unistall and reinstall 1.0.3...and see below;
* Export with internal -> crash on export
* Export with map2dif_plus_tse -> crash on import to engine
* Open *.csx, save as *.map, close and open *.map in Constructor, export with internal -> portals work!
Patched to 1.0.51 again...
* Export with internal -> crash on export
* Export with map2dif_plus_tse -> crash on import to engine
* Open *.csx, save as *.map, close and open *.map in Constructor, export with internal -> PORTALS DON'T WORK!
Does this mean I should 'revert' to 1.0.3 (can't seem to find the 1.0.4 anymore btw...) or am I modelling in a bad manner?! Is there some really important issues that I should know of?
Anyone up for testing my *.csx?
Followed the guide to install a clean 1.0.3, and then overwrite with the files from TDN.
Tried to unistall and reinstall 1.0.3...and see below;
* Export with internal -> crash on export
* Export with map2dif_plus_tse -> crash on import to engine
* Open *.csx, save as *.map, close and open *.map in Constructor, export with internal -> portals work!
Patched to 1.0.51 again...
* Export with internal -> crash on export
* Export with map2dif_plus_tse -> crash on import to engine
* Open *.csx, save as *.map, close and open *.map in Constructor, export with internal -> PORTALS DON'T WORK!
Does this mean I should 'revert' to 1.0.3 (can't seem to find the 1.0.4 anymore btw...) or am I modelling in a bad manner?! Is there some really important issues that I should know of?
Anyone up for testing my *.csx?
About the author
Graphics Artist @ www.gimbalgames.se
#2
09/29/2008 (5:54 pm)
There might be with the map2dif_plus_tgea exporter. I have the same problem in Quark as well as constructor with this version of the exporter. The older versions of map2dif_plus_tgea seem to be fine.
Torque 3D Owner Edward