No Terrain Editor functions with custom heightmap?
by Tim.Holt · in Torque Game Engine · 09/28/2008 (3:17 pm) · 3 replies
Using TGE, 1.5.2 and stock FPS Starter Kit, I've been able to import my own heightmap without any problem.
However I find that once I do import my heightmap, I no longer am able to get the terrain brush (pattern of little squares over the terrain) to show up. That means no height editing or texture painting. I have noticed that if I enter the terrain editor (F11, F6) the numbers on the bottom of the screen with brush info are zero - "(Mouse Brush) #: 0 avg: 0 (Selection) #: 0 avg: 0".
I've cycled through all the different "Action" settings and no change, and double checked that I'm using a large enough brush to see.
Is there something I'm missing here? This function works fine if I for example just open up one of the sample FPS worlds .
However I find that once I do import my heightmap, I no longer am able to get the terrain brush (pattern of little squares over the terrain) to show up. That means no height editing or texture painting. I have noticed that if I enter the terrain editor (F11, F6) the numbers on the bottom of the screen with brush info are zero - "(Mouse Brush) #: 0 avg: 0 (Selection) #: 0 avg: 0".
I've cycled through all the different "Action" settings and no change, and double checked that I'm using a large enough brush to see.
Is there something I'm missing here? This function works fine if I for example just open up one of the sample FPS worlds .
#2
Fix for missing terrain brush when "tiled" is turned off
10/05/2008 (10:14 am)
There is actually a fix for this here:Fix for missing terrain brush when "tiled" is turned off
#3
10/07/2008 (12:40 pm)
Excellent, thanks!
Torque Owner Tim.Holt
Seems to me this would be worthy of a patch where if you had tiling turned off and entered terrain editing mode, a text message would show up telling you that it wouldn't work as a result. I'm betting I"m not the first person who's gone nuts trying to figure this one out :P