Game Development Community

No Terrain Editor functions with custom heightmap?

by Tim.Holt · in Torque Game Engine · 09/28/2008 (3:17 pm) · 3 replies

Using TGE, 1.5.2 and stock FPS Starter Kit, I've been able to import my own heightmap without any problem.

However I find that once I do import my heightmap, I no longer am able to get the terrain brush (pattern of little squares over the terrain) to show up. That means no height editing or texture painting. I have noticed that if I enter the terrain editor (F11, F6) the numbers on the bottom of the screen with brush info are zero - "(Mouse Brush) #: 0 avg: 0 (Selection) #: 0 avg: 0".

I've cycled through all the different "Action" settings and no change, and double checked that I'm using a large enough brush to see.

Is there something I'm missing here? This function works fine if I for example just open up one of the sample FPS worlds .

#1
09/28/2008 (3:25 pm)
Hah! Answered my own question by flipping through forum posts. As stated in http://www.garagegames.com/mg/forums/result.thread.php?qt=44120 if the terrain is set to NOT be tiled, then you can't edit it.

Seems to me this would be worthy of a patch where if you had tiling turned off and entered terrain editing mode, a text message would show up telling you that it wouldn't work as a result. I'm betting I"m not the first person who's gone nuts trying to figure this one out :P
#3
10/07/2008 (12:40 pm)
Excellent, thanks!