How to export on Torque Constructor for Mac?
by Shane09 · in General Discussion · 09/28/2008 (12:05 pm) · 1 replies
When I try to export my objects from Torque Constructor (Mac OSX Version) to Torque Game Engine, it doesn't work. When I choose the File>Export>Torque Game Engine (map2dif plus) and click it, it only exports the images to my folder (tutorial.base>data>interiors). How do I get the actual object to come with it?
Also, this might be off topic, but will using 'tutorial.base' as my main project folder for my game I am going to publish, be bad in anyway, shape or form?
Thanks.
EDIT: Will I have to add a new export option with a '.dif' format?
Also, this might be off topic, but will using 'tutorial.base' as my main project folder for my game I am going to publish, be bad in anyway, shape or form?
Thanks.
EDIT: Will I have to add a new export option with a '.dif' format?
Torque Owner Shane09
First of all, it was not working because I found out it only works for TGE 1.5.1+. So for it to work form 1.4 and below, you must go to File>Export>Legacy DIF. Now it should work. If it doesn't, you can repost on this forum and hope it gets answered.