TGB 1.7.4 GuiTreeViewCtrl getSelectedObject bug
by James Ford · in Torque Game Builder · 09/27/2008 (4:28 pm) · 0 replies
GetSelectedObject actually always returns the object id of the GuiTreeViewCtrl. This method has a simple typo.
ConsoleMethod(GuiTreeViewCtrl, getSelectedObject, S32, 2, 2, "() @return Returns the currently selected simObject in inspector mode or -1")
{
GuiTreeViewCtrl::Item *item = object->getItem( object->getSelectedItem() );
if( item != NULL && item->isInspectorData() )
{
SimObject *obj = item->getObject();
if( obj != NULL )
return obj->getId();
// old code >> return object->getId();
}
return -1;
}About the author
http://jamesdev.info