Game Development Community

Installer and other simple build question

by Dion Galbreath · in Torque Game Engine · 09/26/2008 (11:02 pm) · 1 replies

I looked through the faqs and couldnt find the answer, and the search feature on top didnt reall produce any results.. what is exactly needed to make an installer around the game you make. in the example folder there are tons of example folders that i dont think are necessary but cant find out what is all necessary. it just seems to be a hodgepodge of stuff..

is it possible to ju tjhave all needed resources in a zip file so its simply the exe and a zip file and thats all ???

zip containing necessary dll;s

these im guessing is needed

glu2d3d.dll
OpenAL32.dll
opengl2d3d.dll
unicows.dll
wrap_oal.dll

im gu essing after that is your folder with the scripts and resources..

such as mygame folder that resides in teh example folder. not having to add the other example folders alrleady there like

common
creator
demo
show
starter.fps
starter.racing
tutorial.base

are the bat files needed

or

console.log
runtorque.sh
the main.cs inside he example folder not the one inside your project folder.



sorry if this is common knowledge but i am failry new to this engine, and spent a few days looking fo rthis info and havent found it... must be looking in all the wrong places :)

thanks

Dion G.

#1
09/27/2008 (1:40 am)
glu2d3d.dll
OpenAL32.dll
opengl2d3d.dll
unicows.dll
wrap_oal.dll
These are needed.

As for which folders, you will need the common folder and your game folder. (starter.fps,starter.racing, or demo)
You also need the exe and the main.cs file that goes with it. I always add a blank console.log to mine as well due to the fact that some have experienced a crash without it.

Thats it.