Game Development Community

Tge Build

by Catacomber · in Torque Game Engine · 09/24/2008 (7:05 pm) · 1 replies

I've compiled and can run TGE in Visual Studio C++ 2005 and my question is very noobish---but do I have to recompile it every time I want to use it? Or is the compiled ready to run engine somewhere in my Torque file now or in Visual Studio and I need to copy it somewhere?

#1
09/24/2008 (8:24 pm)
You don't have to recompile every time you want to run it. What compiling does is basically combine all the source code files into an executable in your games folder. You only need to recompile it when source changes are made.