Game Development Community

Exporter scaling option note

by Lee Latham · in Artist Corner · 09/24/2008 (5:31 pm) · 2 replies

Hi All,

Just wanted to drop a minor note on the output scaling option in the latest and greatest exporter. I'm exporting VERY large, high poly models for my game levels. I noticed a "quirk" having to do with using the scaling option; namely, if you scale too much sometimes the game engine will cause the object to not be rendered from certain perspectives, it will just snap out of existence (though you can still collide against it).

After considerable hacking around, I finally discovered that the problem was solved by simply scaling my model up in blender, and down in the exporter.

Don't know if I'd call this a bug or anything, just some feedback for the community and JG.

#1
09/25/2008 (10:57 am)
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#2
09/25/2008 (9:53 pm)
It's hardly a problem--just thought you might find it interesting :-) Naturally I can send you my files if it'll help.