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open-source modules?

by Ben Atwood · in Torque Game Engine · 06/14/2001 (1:30 am) · 1 replies

I have a question about how much control we have over new code we write for the game itself. It's probably best if I descibe a hypothetical situation...

Say I have a great idea for a game that involves allowing users LOTS of freedom when it comes to the actual game: they should be able to introduce new models, animations, behavior/AI routines, graphical effects, etc. The game would control sessions and all the normal parts of a game, but most of the user-side elements should be completely customizable/moddable.

Would it be legal, given the GG/V12 license, to release game-essential source code for independent modules that don't include V12 technology? Or would this be better served by providing non-compiled scripts? Can anyone think of any user-side game elements that can't be altered with the V12 scripting language?

-Ben

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#1
06/14/2001 (11:16 am)
Since you own the source code you create, you can do what you want with it. However, none of the V12 source code can be released.

Jeff Tunnell GG