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Morph animation in TGEA

by University of Gotland2 (#030) · in Torque Game Engine Advanced · 09/24/2008 (1:10 am) · 1 replies

Hi! Do you have any idea when morph animation will be implemented i TGEA?
Thanks in advance!
/Fredrik

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#1
09/24/2008 (9:09 am)
Because of the vertex fill buffer procedure is disabled, that 'pumps' information on rendermesh of shape instance.
The old procedure is OGL side and that's why it is disabled on TGEA.
It needs to be rewrited.

BTW every modeller should avoid morph objects on realtime render, it is a total waste of memory to store tons of vertexs in a huge file.