Morph animation in TGEA
by University of Gotland2 (#030) · in Torque Game Engine Advanced · 09/24/2008 (1:10 am) · 1 replies
Hi! Do you have any idea when morph animation will be implemented i TGEA?
Thanks in advance!
/Fredrik
Thanks in advance!
/Fredrik
Torque Owner Ivan Mandzhukov
Liman3D
The old procedure is OGL side and that's why it is disabled on TGEA.
It needs to be rewrited.
BTW every modeller should avoid morph objects on realtime render, it is a total waste of memory to store tons of vertexs in a huge file.