TGEA 1.7.1 ~SFXDSDevice() bugfix
by asmaloney (Andy) · in Torque Game Engine Advanced · 09/23/2008 (6:08 pm) · 1 replies
A crash on exit problem. In ~SFXDSDevice(), the SFXDSVoices need to be deleted before the SFXDSBuffers since ~SFXDSVoice() uses mBuffer.
Simply reorder the deletion in the destructor:
Thanks Tom for confirming this!
Simply reorder the deletion in the destructor:
SFXDSDevice::~SFXDSDevice()
{
SFXDSVoiceVector::iterator voice = mVoices.begin();
for ( ; voice != mVoices.end(); voice++ )
delete (*voice);
mVoices.clear();
SFXDSBufferVector::iterator buffer = mBuffers.begin();
for ( ; buffer != mBuffers.end(); buffer++ )
delete (*buffer);
mBuffers.clear();
...Thanks Tom for confirming this!
Associate Tom Spilman
Sickhead Games