Chapter 20 Sound Problems
by James Anderson · in Torque Game Engine · 09/23/2008 (7:45 am) · 0 replies
Hey All
I have been having issues with sound all along and I think I located the problem so someone can possible help me (!)
I have corrected all my "data block audio class errors" that appeared in the console,
still now sound.
In chapter 3, I got all the excercises to work so I tried to mimmick a chapter 3 exercise in chapter 20 Koob,
and got NaDa!
then I checked the consoles:
Chapter 3 - gave me this for my audio
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
the great Orc Village from the TGE 1.5 demo gave me this (again from the console):
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL version 1.0
Renderer: SB X-Fi Audio [BCE0]
Extensions: EAX
EAX1.0
EAX2.0
EAX3.0
EAX4.0
EAX5.0
but my own Koob console gave me this for my Open AL:
OpenAL Driver Init:
--then nothing--
so, Im thinking clearly my Audio Driver is not being initialized
Am I on the right track?
I updated the initialize.cs file (you recall from page 525)
with :
$perf::Audio::driver = "OpenAL";
$perf::Audio::forceMaxDistanceUpdate = 0;
$perf::Audio::environmentEnabled = 0;
$perf::Audio::MasterVolume = 1.0;
$perf::Audio::channelVolume1 = 1.0;
$perf::Audio::channelVolume2 = 1.0;
$perf::Audio::channelVolume3 = 1.0;
$perf::Audio::channelVolume4 = 1.0;
$perf::Audio::channelVolume5 = 1.0;
$perf::Audio::channelVolume6 = 1.0;
$perf::Audio::channelVolume7 = 1.0;
$perf::Audio::channelVolume8 = 1.0;
$GuiAudioType =1;
$SimAudioType =2;
$MessageAudioType =3;
and then a list of AudioDescriptons - so that should be in order
Any help would be greatly appreciated.
Im loving this book but I got to get over this hurdle.
J.
I have been having issues with sound all along and I think I located the problem so someone can possible help me (!)
I have corrected all my "data block audio class errors" that appeared in the console,
still now sound.
In chapter 3, I got all the excercises to work so I tried to mimmick a chapter 3 exercise in chapter 20 Koob,
and got NaDa!
then I checked the consoles:
Chapter 3 - gave me this for my audio
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
the great Orc Village from the TGE 1.5 demo gave me this (again from the console):
OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL version 1.0
Renderer: SB X-Fi Audio [BCE0]
Extensions: EAX
EAX1.0
EAX2.0
EAX3.0
EAX4.0
EAX5.0
but my own Koob console gave me this for my Open AL:
OpenAL Driver Init:
--then nothing--
so, Im thinking clearly my Audio Driver is not being initialized
Am I on the right track?
I updated the initialize.cs file (you recall from page 525)
with :
$perf::Audio::driver = "OpenAL";
$perf::Audio::forceMaxDistanceUpdate = 0;
$perf::Audio::environmentEnabled = 0;
$perf::Audio::MasterVolume = 1.0;
$perf::Audio::channelVolume1 = 1.0;
$perf::Audio::channelVolume2 = 1.0;
$perf::Audio::channelVolume3 = 1.0;
$perf::Audio::channelVolume4 = 1.0;
$perf::Audio::channelVolume5 = 1.0;
$perf::Audio::channelVolume6 = 1.0;
$perf::Audio::channelVolume7 = 1.0;
$perf::Audio::channelVolume8 = 1.0;
$GuiAudioType =1;
$SimAudioType =2;
$MessageAudioType =3;
and then a list of AudioDescriptons - so that should be in order
Any help would be greatly appreciated.
Im loving this book but I got to get over this hurdle.
J.