Need COMPLETE documentation
by __--__ · in Torque X 2D · 09/20/2008 (11:56 am) · 5 replies
Where can I find complete documentation and descriptions of exactly what all of the different check boxes and components do in Torque X Builder and the Platformer Starter Kit? Trial and Error isn't a very efficient way to build a game. I'm pretty sure (from my endess searching) that such documents do not exist, but at least an active forum would be nice. I'm really trying to make a game (2d platformer, Castlevania/ Mario style) with these tools but can't really start production until I've made sure that Torque X can do what I need it to do.
Is starting development on a game for the Xbox 360 using Torque X Builder and the Platformer starter kit a useless endeavor? I don't want to get half way through development and then get stuck on a stupid technical issue, like I am right now.
I want a user friendly interface and complete, stable game engine, (like in LittleBigPlanet) with the Complete sound and graphics customization options of XNA. Does anyone know if anyone is working on something like this?
Is starting development on a game for the Xbox 360 using Torque X Builder and the Platformer starter kit a useless endeavor? I don't want to get half way through development and then get stuck on a stupid technical issue, like I am right now.
I want a user friendly interface and complete, stable game engine, (like in LittleBigPlanet) with the Complete sound and graphics customization options of XNA. Does anyone know if anyone is working on something like this?
#2
09/20/2008 (12:22 pm)
Wow thanks a ton - THERE IS HOPE!
#3
I understand that making a complete game will take a great deal of dedication and time, which is why I want to make sure that Torque X is the right choice for my game. It's also the reason why i want to be sure that there's help available when I need it.
And you're right - LittleBigPlanet is not a game engine. (although the engine it is built from sure is great) I only brought it up because, from what I've seen of it, it seems to make the process of building your own levels a very fun and intuitive experience. But it's not the level building that I'm having trouble with in Torque X.
09/20/2008 (12:23 pm)
I posted separately about the technical issue - it's about physics and collisions: www.garagegames.com/mg/forums/result.thread.php?qt=79291I understand that making a complete game will take a great deal of dedication and time, which is why I want to make sure that Torque X is the right choice for my game. It's also the reason why i want to be sure that there's help available when I need it.
And you're right - LittleBigPlanet is not a game engine. (although the engine it is built from sure is great) I only brought it up because, from what I've seen of it, it seems to make the process of building your own levels a very fun and intuitive experience. But it's not the level building that I'm having trouble with in Torque X.
#4
I made a game with txb and the platformer kit that is in "2d platformer, Castlevania/ Mario style".
Check it out:
www.garagegames.com/mg/forums/result.thread.php?qt=78886
09/21/2008 (1:58 am)
Quote:Is starting development on a game for the Xbox 360 using Torque X Builder and the Platformer starter kit a useless endeavor?
I made a game with txb and the platformer kit that is in "2d platformer, Castlevania/ Mario style".
Check it out:
www.garagegames.com/mg/forums/result.thread.php?qt=78886
#5
I just got the "complete guide to torque x" book and it's really helping me understand how everything works - and as I search through the code, trying to add or tweak different elements, (usually with unintended results) things are starting to make sense.
Right now I'm trying to implement Mario - style jumping to my game www.garagegames.com/mg/forums/result.thread.php?qt=79545 but so far haven't had any sucess... There sure are a lot of highs and lows to the game development process!
10/01/2008 (9:43 am)
Zilla - well done! Seeing polished games like yours gives me motivation to keep going ahead with my own game. I just got the "complete guide to torque x" book and it's really helping me understand how everything works - and as I search through the code, trying to add or tweak different elements, (usually with unintended results) things are starting to make sense.
Right now I'm trying to implement Mario - style jumping to my game www.garagegames.com/mg/forums/result.thread.php?qt=79545 but so far haven't had any sucess... There sure are a lot of highs and lows to the game development process!
Employee Michael Perry
ZombieShortbus
Ok. Let's start off simple Mitch.
Main Documentation Landing Page
TorqueX Landing Page
TorqueX Documentation
Also, if you are looking for more details on editors, TGB shares a lot of the same ones as TorqueX: TGB Documenation.
Furthermore, John K. just released The Complete Guide To TorqueX. This book is amazing, and covers every single aspect of the editors.
Have a look through those links.
Next, Little Big Planet is not a game engine. It is a game, with simple tools that allow end-users to modify levels.
Game Development is a very difficult process. Depending on your game design, it can take years to complete a polished game. You haven't listed what technical issue you've encountered. Care to elaborate?
Finally, TorqueX is a stable engine that is built ON XNA framework. You can XNA Game Studio by itself, but if you want a boost in your development, TorqueX is a fantastic product.