Game Development Community

Mult-channel audio in TGE 1.5.2

by Zachary Seldess · in Technical Issues · 09/19/2008 (4:41 pm) · 2 replies

Hello everyone,

Can anyone offer some advice on generating multi-channel audio (quad, rather than stereo) in Torque? I'm a composer/sound artist working with TGE, and I'm planning to use the engine in a multi-channel audio surround-video installation at ZKM in Karlsruhe Germany.

Been working with Torque for a few years now, but the audio documentation is EXTREMELY sparse. Any help would be greatly appreciated!

best,
Zachary Seldess

#1
09/25/2008 (8:34 pm)
No advice from anyone? Maybe just point me to some relevant docs? I have the GPGT and 3DGPAI1 books, and I don't think there is any mention of multi-channel audio.

best,
Zachary
#2
09/25/2008 (10:42 pm)
If i were researching Torque multichannel audio, i would start at connect.creativelabs.com/openal/default.aspx.