Define - how do I define the word "defaultState" to mean 1?
by Josias Gibbs · in Torque Game Engine · 09/19/2008 (4:13 pm) · 2 replies
I'm building a simple state machine in TGB, and I'd like my states to have better names than 1, 2, 3, etc. In C, I would say:
#define DEFAULTSTATE 1
#define HEADINGTOCENTER 2
#define SOMEOTHERSTATENAME 3
or
enum state {default, headingToCenter, someOtherStateName, ...}
but how would I do it in Torque Script?
#define DEFAULTSTATE 1
#define HEADINGTOCENTER 2
#define SOMEOTHERSTATENAME 3
or
enum state {default, headingToCenter, someOtherStateName, ...}
but how would I do it in Torque Script?
About the author
Associate James Ford
Sickhead Games
Or even just string literals if you want.
TorqueScript does not have a concept of defines or macros btw, would be cool, although that might make compile time error checking even less useful.