Game Development Community

Waving Flag

by Ronald J Nelson · in Torque Game Engine Advanced · 09/19/2008 (1:12 pm) · 2 replies

JUst a quick question here. I know in TGE there was cloth physics and such that could have been used for a flag that would actually move around based upon wind and direction of travel. However, I have not seen anything like that for TGEA other than a yet to be released shader pack. The only method I have seen thus far is just making an ambient animation of a flag waving.

Has anyone managed to do better in TGEA for flags? If so, would you be willing to share how you did it or even sell it?

#1
09/19/2008 (3:45 pm)
There was never any cloth simulation in stock TGE. There were a couple of resources that could be added, but whether they are compatible with TGEA or not is beyond me. I can't even remember where those resources are.

I've seen videos of amazing cloth simulation in TGEA, but nothing has been released so far. Check out this blogspot: TGEA Enhanced. Look at the second video (9/18).
#2
09/19/2008 (4:02 pm)
Sorry Michael I meant the resource but as far as I can tell it is TGE only and really not compatible with TGEA. Also, thanks for the video but yes that was the one I was referring to as yet to be released.

I was hoping someone had come up with something else already.