Waving Flag
by Ronald J Nelson · in Torque Game Engine Advanced · 09/19/2008 (1:12 pm) · 2 replies
JUst a quick question here. I know in TGE there was cloth physics and such that could have been used for a flag that would actually move around based upon wind and direction of travel. However, I have not seen anything like that for TGEA other than a yet to be released shader pack. The only method I have seen thus far is just making an ambient animation of a flag waving.
Has anyone managed to do better in TGEA for flags? If so, would you be willing to share how you did it or even sell it?
Has anyone managed to do better in TGEA for flags? If so, would you be willing to share how you did it or even sell it?
#2
I was hoping someone had come up with something else already.
09/19/2008 (4:02 pm)
Sorry Michael I meant the resource but as far as I can tell it is TGE only and really not compatible with TGEA. Also, thanks for the video but yes that was the one I was referring to as yet to be released.I was hoping someone had come up with something else already.
Employee Michael Perry
ZombieShortbus
I've seen videos of amazing cloth simulation in TGEA, but nothing has been released so far. Check out this blogspot: TGEA Enhanced. Look at the second video (9/18).