Game Development Community

Is there a way to deform brushes?

by Joshua Parker · in Constructor · 09/18/2008 (9:26 am) · 2 replies

I am just getting back inot Torque after spending some time with the Valve Source engine. One feature I am curious about is the ability to create deformed brushes. For example, make broken castle walls or worn edges. I know this is possibel with Hammer, But I have not yet attemted setting Hammer up for Torque. Also, I am using TGEA 1_7_1 and dif files created for TGE dont import to well into TGEA, otherwise I would really be loving my ta Combo 1. I know I can import the geometry into Costructor from the combo, but with every model I have tried, I experience unloadble brushes. With that being said, I dont know if Hammer or any other software will export a dif to TGEA, which is why I haven't purchased 3d World Studio yet. So for right now, I am exploring the options that Constructor has to offer. Is there a known way to deform brush geometry in Constructor to make more realistic worn or broken surfaces?

#1
09/18/2008 (9:30 am)
@Parker - you do this the same way you do it in Hammer, you carve or slice or do CSG Subtract. You can also import DTS shapes to use for things that just don't work in a CSG environment - but these have caveats (no real time shadows will cast on them).
#2
09/18/2008 (4:49 pm)
You can also edit the vertices directly by enterring vertex selection mode. Using the slice, subtract, kinfe, etc... tools would probably much faster though as you do not have to worry about convexity issues while editing.