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Max2dts problem...

by Intercept · in Torque Game Engine · 11/06/2002 (1:31 pm) · 5 replies

I'm new to this, and i've a question about the Max2dts exporter...
what does it mean when it says "No bounding box found"?
it says that every time i try to export an object.

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#1
11/06/2002 (2:13 pm)
R.T.F.M.

providing a box around your shape fix's this...

read the export doc's in full or you will have a Real hard time doing this properly
#2
11/07/2002 (2:05 am)
OK thnx
but where can i get the doc...
cause i just downloaded the plugin..
#3
11/07/2002 (3:12 am)
You will find all you need to know about exporting to dts here
your specific problem is that you need a box named "Bounds" that encompasses your model mesh, any way read through that link you will get the idea.
#4
11/07/2002 (3:15 am)
Intercept,

The main documentation for max2dts can be found here. The information about the bounding box can be found here.

Rich
#5
11/07/2002 (2:23 pm)
thnx guys :)