Map2Diff work .. Mark Frohnmayer
by Badguy · in Torque Game Engine · 11/06/2002 (12:44 pm) · 2 replies
Im just curious here ..
noticing you added all the code to the map2diff to export doors triggers and the like..
Currently the path's still wont be picked up due to naming conflict in *.map file
as well im wondering why we dont have the collision hulls exported on the Door objects either was this intentional? should the collision be done some other way?
where we process the hull for the normal interior being exported we dont export the hulls for the provided subobjects (mirrors and doors) which should need this collision no?
operating these exported objects in the engine upto collision leads to crash as there is no hull poly list.
Added :
as well I cannot figure out why the polyhedron made and exported only works once .. then when saved in mission and reloaded wont work..
noticing you added all the code to the map2diff to export doors triggers and the like..
Currently the path's still wont be picked up due to naming conflict in *.map file
as well im wondering why we dont have the collision hulls exported on the Door objects either was this intentional? should the collision be done some other way?
where we process the hull for the normal interior being exported we dont export the hulls for the provided subobjects (mirrors and doors) which should need this collision no?
operating these exported objects in the engine upto collision leads to crash as there is no hull poly list.
Added :
as well I cannot figure out why the polyhedron made and exported only works once .. then when saved in mission and reloaded wont work..
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