No default XBox 360 has been registered
by Zilla · in Torque X 2D · 09/15/2008 (2:19 pm) · 1 replies
I have a problem with my .ccgame file for the XBox 360.
I can build, debug and deploy my games on the XBox.
But when I "package XBox 360 project of Game as XNA Creators Club Game" and then double-click the created .ccgame file, the following error appears:
On my XBox 360, XNA Game Studio Connect is running as I said before, I can debug etc. my games from Game Studio Express on the XBox.
I can build, debug and deploy my games on the XBox.
But when I "package XBox 360 project of Game as XNA Creators Club Game" and then double-click the created .ccgame file, the following error appears:
Error 2200: No default XBox 360 has been registered
On my XBox 360, XNA Game Studio Connect is running as I said before, I can debug etc. my games from Game Studio Express on the XBox.
Torque Owner Zilla
I have to right-click the .ccgame file and then chose "XNA Game Studio Package Utilty" instead of the default "XNA Game Studio Express Package Utilty" that was still around from XNA 1.0.