Game Development Community

No default XBox 360 has been registered

by Zilla · in Torque X 2D · 09/15/2008 (2:19 pm) · 1 replies

I have a problem with my .ccgame file for the XBox 360.

I can build, debug and deploy my games on the XBox.
But when I "package XBox 360 project of Game as XNA Creators Club Game" and then double-click the created .ccgame file, the following error appears:

Error 2200: No default XBox 360 has been registered

On my XBox 360, XNA Game Studio Connect is running as I said before, I can debug etc. my games from Game Studio Express on the XBox.

#1
09/15/2008 (2:52 pm)
Problem solved:

I have to right-click the .ccgame file and then chose "XNA Game Studio Package Utilty" instead of the default "XNA Game Studio Express Package Utilty" that was still around from XNA 1.0.

www.gymprojects.ch/zilla/images/nodefaultxbox.jpg